Tropes specific to World War Zero: Adapted Out: You no longer meet with Cecile and Mitchell in person at the beginning of the game, and your only interactions with them are over the radio. The Zakharov Brothers and Consortium Officer bosses have been removed from the game, instead you have a much more grandiose Final Boss fight as well as a series of optional High Value Target assassination targets throughout the levels, who are only slightly tougher than regular troops, but often have an advantage such as a somewhat better weapon or a posse of suicide-bomber dogs. Adaptational Wimp: Instead of being special Elite Mooks, Siberian Troopers are now used as regular troops for the last few missions. They're only slightly more durable than regular troops and now tend to carry regular weapons instead of their one-hit-kill semi-auto grenade rifles. However, Siberian Heavy Weapons troops in steel plate armor instead take their place as Elite Mooks in the last couple of missions. Adaptational Villainy: In the original Iron Storm the cook in Mission 3 was just that, a cook, and only attacks you because you're an enemy soldier running around shooting everyone. In World War Zero he's one of the optional High Value Target assassination targets, and is described as a Russo-Mongolian torturer responsible for torturing captured Western troops. Anti-Frustration Features: World War Zero removes most of the instant-deaths from the original game; snipers now do much less damage, enemy rockets are no longer an instant-kill, and instead of blowing you up landmines instead release hallucinogenic gas for a decent amount of itme and then explode, as well as no longer being an instant kill with the explosion. Dark Action Girl: The enemy snipers are female in the first couple of levels, and you have female enemy officers in the later levels. Difficulty by Region: World War Zero is a lot easier than the original Iron Storm and plays much more like a standard console FPS. Enemies deal much less damage and drop more ammo, healing items are much more common, you now have a Hyperspace Arsenal, levels are simpler, most of the forced stealth has been done away with, etc. First-Person Ghost: Unlike the original Iron Storm, in World War Zero you have no rendered body and your character is only visible in cutscenes. Gas Mask Mooks: Unlike the original Iron Storm, where only the Siberian Troopers really wore gas masks, here almost every enemy soldier wears a gas mask. Even the cooks wear respirators. Goggles Do Nothing: Said gas masks don't actually protect anyone from either deadly or hallucinogenic gas grenades. Giant Mook: In the console remake, World War Zero, a more dramatic \"Final Boss\" battle is added in which you fight A Consortium suit of steampunk power armor equipped with a minigun and a chemical thrower. It's unclear if it's Colonel Mitchell in the suit, or just some random Mook. Having the final boss be Mitchell would completely change the tone of the ending, though. Heavily Armored Mook: The Zakharov Siberian Brother bosses don't appear in World War Zero, but in the later levels you encounter Siberian Heavy Weapons soldiers wearing metal plate armor who can soak almost twice as much damage as normal troops and tend to carry heavy weapons such as the Auto RPG or Consortium Gun. Hyperspace Arsenal: Unlike the main game where you had a limited loadout (sidearm, shotgun, sniper rifle, and primary weapon), in World War Zero you can carry almost every weapon you can find at once; the only time you (automatically) discard a weapon for another one is when it's simply a straight upgrade, such as replacing the machine pistol with the assault rifle once you find one. I Surrender, Suckers: Injured enemies drop their weapon and are usually out of the fight completely, but sometimes they'll pull out a grenade if you get too close and try a Taking You with Me. Updated Re-release: World War Zero was a version of Iron Storm completely remade from the ground up by Rebellion for the Playstation 2 and PC. Published three years after the original, but sold only in the UK until it was released worldwide for Steam in December 2019. It was basically a console port to the Playstation 2, with major alterations to adapt it to the platform (simplified levels, removal of the multiplayer component and many cutscenes, much more forgiving gunplay) as well as some new additions such as 2 new weapons (a flamethrower and a minigun) as well as a new, more dramatic Final Boss fight. The changes are significant enough that it feels like a completely different game, which is likely why it was ported back to the PC and sold seperately from the original Iron Storm. Video Game Flamethrowers Suck: Averted; the flamethrower has an effective range of only about 15 feet or so, but one touch of flame is enough to set most enemies on fire, completely removing them as a threat.
Case in point, World War Zero. Originally titled Iron Storm, World War Zero is the PS2 version that I played as a much younger Ted. The plot is this: WW1 never ended. The game takes place in 1964, 50 years into the conflict. The world is predictably fucked and millions of miles of trenches line every corner of Europe. So you take WW1 trenches and chemical warfare, add helicopters and rocket launchers, and you got yourself a great setting to blow shit up in. 59ce067264